Exclusively Foolish

It was recently announced at Microsoft’s Gamescom conference that the next Tomb Raider game will be coming “Exclusively to Xbox One” in Holiday 2015. This immediately (and rightfully) raised something of a shitstorm amongst PS4 and PC users. Will the game ever come to other platforms? What does this mean for the Tomb Raider franchise going forward? What exactly is Square Enix thinking?

To that last one, I think there’s a very simple answer: they hate money.

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A Five Nation Army is Bringing Me Down

So by now, many of you will have heard of this. After operating under a working title of There and Back Again, the third installment in the needlessly-trilogy’d Hobbit movies has been renamed to The Hobbit: The Battle of the Five Armies, in an Oscar bid attempt to take home the award for “Most Uses of the Word ‘The’ in a Title”.

Already there’s a bit of nerd rage circulating, and while I don’t want to fall too far into the “rage” category, I’m also not super jazzed about the change. Obviously it’s just a title, and what’s important is the content of the film, not how good the film’s name looks on a movie poster. Star Trek II: The Wrath of Khan is kind of a silly name for a film, whereas Star Trek IV: The Voyage Home actually sounds pretty great, but everybody knows that the reality of each of these films is the stark opposite; Khan is the best entry in the Star Trek movie franchise and Save the Whales is possibly the weakest. Titles are not at all an indicator of film quality, though a good title does make things a lot neater. The concern I have about this recent title change isn’t that it sounds dumb or is too long or anything like that. Rather, it seems that this is another bit of evidence indicating that Peter Jackson and company might be losing sight of what the Hobbit is really about. 

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Reboot

So let’s try this again.

In the midst of graduating college and seeking out a new job to sustain myself, my old blog, Nerdwatchshow.com, gradually fell by the wayside. Or more accurately, it was violently thrown by the wayside as I tried to desperately lighten the load I was carrying in the station wagon of life. And if that tortured metaphor wasn’t enough to convince you that I’m back to writing, then I don’t know what will.

In a break from my usual habits, I’ll try to keep this brief: I’m at a place now where I feel like I can start paying attention to writing again, and while I probably can’t nail down any kind of regular update schedule, I am apparently confident enough to port this blog over to a new host, re-brand all the old content, and try to start churning out new stuff when I can. As before, I’ll be doing a bit of everything, from written game and movie reviews to completely unstructured ramblings on whatever I feel like talking about at the time. I may also try to get a few more Let’s Play style videos in the works and a few more episodes of Talking Points, as the Bioshock Infinite piece seemed to be fairly well received and was fun to make.

And that’s about all I’ve got to say about that. I’ll post here whenever the mood strikes me, and about whatever it strikes me with. So with that being said, thanks for taking the time to check this place out. Hopefully I’ll be able to entertain all of us as I go forward.

As always, I’m Guildenstern. And welcome to Stark Raving Sane.

Talking Points: Bioshock Infinite

So things have been a little sparse around here for the last couple of months. Apart from the regular ins and outs of life, I’ve also missed a few game releases and news items, which has kept me out of the loop on just what exactly to talk about. The only high-profile happening I’ve been involved with recently has been Bioshock Infinite. But I liked it. A lot. I liked it so much I made a video.

Allow me to present the first episode of Talking Points.

 

I’ve been watching the likes of Plinkett, Smudboy, and Mr. Btongue for years now and while I can’t claim the same experience or depth of critical analysis that they can, I do tend to experiment with a lot of different formats around here and this was my most recent venture, inspired by some of the above named. I don’t know if I’ll try to keep making these, as while it was a lot of fun and I’m moderately happy with it, it also took a long damn time to put together.

If you enjoyed this little experiment then then let me know and I’ll see if I can dredge up something else to talk about in the future, hopefully something that won’t eat up 30 minutes of your time and 30 hours of mine. If you didn’t enjoy it and find the sound of my voice and the content of my words obnoxious and grating then perhaps we’ll just stick to the written word in the future.

Thanks for watching.

Mass Effect 3: Citadel: Let’s Wrap this Up

Alright, I just finished Mass Effect 3‘s Citadel DLC last night and I’m still a little bit baffled so forgive me if I’m not altogether cogent while writing this. I’ve gone back and edited this thing about a dozen times, adding in further elaboration on plot points, plot holes, and general contrivances. I’m just posting as is now because at this point I’m not sure if I want to keep examining this thing very closely. It’s just going to continue to frustrate me, though whether that frustration will be greater or lesser than that I’ll feel when I realize I forgot to include a particularly biting criticism later remains to be seen.

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